class Async::HTTP::Client
def self.open(*args, &block)
def self.open(*args, &block) client = self.new(*args) return client unless block_given? begin yield client ensure client.close end end
def call(request)
def call(request) request.authority ||= @authority attempt = 0 # We may retry the request if it is possible to do so. https://tools.ietf.org/html/draft-nottingham-httpbis-retry-01 is a good guide for how retrying requests should work. begin attempt += 1 # As we cache connections, it's possible these connections go bad (e.g. closed by remote host). In this case, we need to try again. It's up to the caller to impose a timeout on this. If this is the last attempt, we force a new connection. connection = @connections.acquire response = connection.call(request) # The connection won't be released until the body is completely read/released. Body::Streamable.wrap(response) do @connections.release(connection) end return response rescue Protocol::RequestFailed # This is a specific case where the entire request wasn't sent before a failure occurred. So, we can even resend non-idempotent requests. @connections.release(connection) attempt += 1 if attempt < @retries retry else raise end rescue @connections.release(connection) if request.idempotent? and attempt < @retries retry else raise end end end
def close
def close @connections.close end
def connect(connection_limit: nil)
def connect(connection_limit: nil) Pool.new(connection_limit) do Async.logger.debug(self) {"Making connection to #{@endpoint.inspect}"} peer = @endpoint.connect peer.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1) @protocol.client(IO::Stream.new(peer)) end end
def initialize(endpoint, protocol = nil, authority = nil, retries: 3, **options)
def initialize(endpoint, protocol = nil, authority = nil, retries: 3, **options) @endpoint = endpoint @protocol = protocol || endpoint.protocol @authority = authority || endpoint.hostname @retries = retries @connections = connect(**options) end