lib/async/http/protocol/http2/output.rb
# frozen_string_literal: true # Released under the MIT License. # Copyright, 2020-2023, by Samuel Williams. require 'protocol/http/body/stream' module Async module HTTP module Protocol module HTTP2 class Output def initialize(stream, body, trailer = nil) @stream = stream @body = body @trailer = trailer @task = nil @window_updated = Async::Condition.new end attr :trailer def start(parent: Task.current) raise "Task already started!" if @task if @body.stream? @task = parent.async(&self.method(:stream)) else @task = parent.async(&self.method(:passthrough)) end end def window_updated(size) @window_updated.signal end def write(chunk) until chunk.empty? maximum_size = @stream.available_frame_size while maximum_size <= 0 @window_updated.wait maximum_size = @stream.available_frame_size end break unless chunk = send_data(chunk, maximum_size) end end # This method should only be called from within the context of the output task. def close(error = nil) if @stream @stream.finish_output(error) @stream = nil end end # This method should only be called from within the context of the HTTP/2 stream. def stop(error) @task&.stop @task = nil end private def stream(task) task.annotate("Streaming #{@body} to #{@stream}.") input = @stream.wait_for_input @body.call(::Protocol::HTTP::Body::Stream.new(input, self)) rescue Async::Stop # Ignore. end # Reads chunks from the given body and writes them to the stream as fast as possible. def passthrough(task) task.annotate("Writing #{@body} to #{@stream}.") while chunk = @body&.read self.write(chunk) # TODO this reduces memory usage? # chunk.clear unless chunk.frozen? # GC.start end self.close ensure @body&.close($!) @body = nil end # Send `maximum_size` bytes of data using the specified `stream`. If the buffer has no more chunks, `END_STREAM` will be sent on the final chunk. # @param maximum_size [Integer] send up to this many bytes of data. # @param stream [Stream] the stream to use for sending data frames. # @return [String, nil] any data that could not be written. def send_data(chunk, maximum_size) if chunk.bytesize <= maximum_size @stream.send_data(chunk, maximum_size: maximum_size) else @stream.send_data(chunk.byteslice(0, maximum_size), maximum_size: maximum_size) # The window was not big enough to send all the data, so we save it for next time: return chunk.byteslice(maximum_size, chunk.bytesize - maximum_size) end return nil end end end end end end