class Aws::MediaConvert::Types::MotionImageInserter


@see docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/MotionImageInserter AWS API Documentation
@return [String]
is after the first embedded timecode. For more information, see
don’t start at zero, make sure that you specify a start time that
set up your job to follow timecodes embedded in your source that
simplest way to do that is to set both to start at 0. If you need to
configuration under both job settings and input settings. The
provide here takes into account how you have set up your timecode
(HH:MM:SS:FF or HH:MM:SS;FF). Make sure that the timecode you
Specify when the motion overlay begins. Use timecode format
@!attribute [rw] start_time
@return [String]
plays only once.
Specify whether your motion graphic overlay repeats on a loop or
@!attribute [rw] playback
@return [Types::MotionImageInsertionOffset]
or down with any video scaling.
inserts the overlay at its native resolution and scales the size up
overlay to the full size of the frame. Otherwise, the service
the frame. If you don’t specify an offset, the service scales your
on the video frame. Specify in pixels, from the upper-left corner of
Use Offset to specify the placement of your motion graphic overlay
@!attribute [rw] offset
@return [String]
files.
your overlay. You can choose either a .mov file or a series of .png
Choose the type of motion graphic asset that you are providing for
@!attribute [rw] insertion_mode
@return [String]
in the sequence.
But if the first image is overlay_00.png, there can be 100 images
images in the sequence, with the last image being overlay_9.png.
example, if the first image is overlay_0.png, there can be only 10
initial file names with enough zeros to complete the sequence. For
each image file name must have the same number of digits. Pad your
overlay_002.png, and so on. The sequence must start at zero, and
played in. For example, overlay_000.png, overlay_001.png,
end with sequential numbers that specify the order that they are
first file in the series. Make sure that the names of the .png files
overlay on your video. For .png files, provide the file name of the
Specify the .mov file or series of .png files that you want to
@!attribute [rw] input
@return [Types::MotionImageInsertionFramerate]
video.
frame rate doesn’t need to match the frame rate of the underlying
overlay at 30 fps, you should have 900 .png images. This overlay
intended overlay duration. For example, if you want a 30-second
number of images in your series matches the frame rate and your
fraction. For example, specify 24 fps as 24/1. Make sure that the
specify the frame rate of the overlay in frames per second, as a
unspecified. If your motion graphic asset is a series of .png files,
If your motion graphic asset is a .mov file, keep this setting
@!attribute [rw] framerate
.
information, see
you specify here appear on all outputs in all output groups. For more
Overlay motion graphics on top of your video. The motion graphics that