class Build::Files::State
def empty?
def empty? @files.to_a.empty? end
def initialize(files)
def initialize(files) raise ArgumentError.new("Invalid files list: #{files}") unless Files::List === files @files = files @times = {} update! end
def inspect
def inspect "<State Added:#{@added} Removed:#{@removed} Changed:#{@changed} Missing:#{@missing}>" end
def intersects?(outputs)
def intersects?(outputs) @files.intersects?(outputs) end
def missing?
def missing? !@missing.empty? end
def update!
def update! last_times = @times @times = {} @added = [] @removed = [] @changed = [] @missing = [] file_times = [] @files.each do |path| # When processing the same path twice (perhaps by accident), we should skip it otherwise it might cause issues when being deleted from last_times multuple times. next if @times.include? path if File.exist?(path) modified_time = File.mtime(path) if last_time = last_times.delete(path) # Path was valid last update: if modified_time != last_time @changed << path # puts "Changed: #{path}" end else # Path didn't exist before: @added << path # puts "Added: #{path}" end @times[path] = modified_time unless File.directory?(path) file_times << FileTime.new(path, modified_time) end else @missing << path # puts "Missing: #{path}" end end @removed = last_times.keys @oldest_time = file_times.min @newest_time = file_times.max return @added.size > 0 || @changed.size > 0 || @removed.size > 0 || @missing.size > 0 end