class Bundler::Resolver
def resolve(reqs, activated)
def resolve(reqs, activated) # If the requirements are empty, then we are in a success state. Aka, all # gem dependencies have been resolved. throw :success, activated if reqs.empty? debug { STDIN.gets ; print "\e[2J\e[f" ; "==== Iterating ====\n\n" } # Sort dependencies so that the ones that are easiest to resolve are first. # Easiest to resolve is defined by: # 1) Is this gem already activated? # 2) Do the version requirements include prereleased gems? # 3) Sort by number of gems available in the source. reqs = reqs.sort_by do |a| [ activated[a.name] ? 0 : 1, a.version_requirements.prerelease? ? 0 : 1, @errors[a.name] ? 0 : 1, activated[a.name] ? 0 : search(a).size ] end debug { "Activated:\n" + activated.values.map { |a| " #{a.name} (#{a.version})" }.join("\n") } debug { "Requirements:\n" + reqs.map { |r| " #{r.name} (#{r.version_requirements})"}.join("\n") } activated = activated.dup # Pull off the first requirement so that we can resolve it current = reqs.shift debug { "Attempting:\n #{current.name} (#{current.version_requirements})"} # Check if the gem has already been activated, if it has, we will make sure # that the currently activated gem satisfies the requirement. if existing = activated[current.name] if current.version_requirements.satisfied_by?(existing.version) debug { " * [SUCCESS] Already activated" } @errors.delete(existing.name) # Since the current requirement is satisfied, we can continue resolving # the remaining requirements. resolve(reqs, activated) else debug { " * [FAIL] Already activated" } @errors[existing.name] = [existing, current] debug { current.required_by.map {|d| " * #{d.name} (#{d.version_requirements})" }.join("\n") } # debug { " * All current conflicts:\n" + @errors.keys.map { |c| " - #{c}" }.join("\n") } # Since the current requirement conflicts with an activated gem, we need # to backtrack to the current requirement's parent and try another version # of it (maybe the current requirement won't be present anymore). If the # current requirement is a root level requirement, we need to jump back to # where the conflicting gem was activated. parent = current.required_by.last || existing.required_by.last # We track the spot where the current gem was activated because we need # to keep a list of every spot a failure happened. debug { " -> Jumping to: #{parent.name}" } throw parent.name, existing.required_by.last.name end else # There are no activated gems for the current requirement, so we are going # to find all gems that match the current requirement and try them in decending # order. We also need to keep a set of all conflicts that happen while trying # this gem. This is so that if no versions work, we can figure out the best # place to backtrack to. conflicts = Set.new # Fetch all gem versions matching the requirement # # TODO: Warn / error when no matching versions are found. matching_versions = search(current) if matching_versions.empty? if current.required_by.empty? location = current.source ? current.source.to_s : "any of the sources" raise GemNotFound, "Could not find gem '#{current}' in #{location}" else @errors[current.name] = [nil, current] end end matching_versions.reverse_each do |spec| conflict = resolve_requirement(spec, current, reqs.dup, activated.dup) conflicts << conflict if conflict end # If the current requirement is a root level gem and we have conflicts, we # can figure out the best spot to backtrack to. if current.required_by.empty? && !conflicts.empty? # Check the current "catch" stack for the first one that is included in the # conflicts set. That is where the parent of the conflicting gem was required. # By jumping back to this spot, we can try other version of the parent of # the conflicting gem, hopefully finding a combination that activates correctly. @stack.reverse_each do |savepoint| if conflicts.include?(savepoint) debug { " -> Jumping to: #{savepoint}" } throw savepoint end end end end end