class Bundler::Resolver

def resolve_requirement(spec_group, requirement, reqs, activated)

def resolve_requirement(spec_group, requirement, reqs, activated)
  # We are going to try activating the spec. We need to keep track of stack of
  # requirements that got us to the point of activating this gem.
  spec_group.required_by.replace requirement.required_by
  spec_group.required_by << requirement
  activated[spec_group.name] = spec_group
  debug { "  Activating: #{spec_group.name} (#{spec_group.version})" }
  debug { spec_group.required_by.map { |d| "    * #{d.name} (#{d.requirement})" }.join("\n") }
  dependencies = spec_group.activate_platform(requirement.__platform)
  # Now, we have to loop through all child dependencies and add them to our
  # array of requirements.
  debug { "    Dependencies"}
  dependencies.each do |dep|
    next if dep.type == :development
    debug { "    * #{dep.name} (#{dep.requirement})" }
    dep.required_by.replace(requirement.required_by)
    dep.required_by << requirement
    reqs << dep
  end
  # We create a savepoint and mark it by the name of the requirement that caused
  # the gem to be activated. If the activated gem ever conflicts, we are able to
  # jump back to this point and try another version of the gem.
  length = @stack.length
  @stack << requirement.name
  retval = catch(requirement.name) do
    resolve(reqs, activated)
  end
  # Since we're doing a lot of throw / catches. A push does not necessarily match
  # up to a pop. So, we simply slice the stack back to what it was before the catch
  # block.
  @stack.slice!(length..-1)
  retval
end