module Byebug
def self.settings
:force_stepping - stepping command always move to the new line
source code
:reload_source_on_change - makes 'list' command always display up-to-date
stack
:frame_class_names - displays method's class name when showing frame
:frame_full_path - displays full paths when showing frame stack
an exception
:stack_trace_on_error - shows full stack trace if eval command results in
:autoirb - automatically calls 'irb' command on breakpoint
not recognized as a byebug command
:autoeval - evaluates input in the current binding if it's
:autolist - automatically calls 'list' command on breakpoint
byebug settings. These settings are available:
Use Byebug.settings[] and Byebug.settings[]= methods to query and set
Returns ths settings object.
#
def self.settings Command.settings end
def add_breakpoint(file, line, expr=nil)
-
expr(String) -- -
line(Fixnum) -- -
file(String) --
def add_breakpoint(file, line, expr=nil) breakpoint = Breakpoint.new(file, line, expr) breakpoints << breakpoint breakpoint end
def interface=(value)
def interface=(value) handler.interface = value end
def interrupt
Interrupts the current thread
def interrupt current_context.interrupt end
def interrupt_last
Interrupts the last debugged thread
def interrupt_last if context = last_context return nil unless context.thread.alive? context.interrupt end context end
def line_at(filename, line_number)
Get line +line_number+ from file named +filename+.
def line_at(filename, line_number) @reload_on_change = nil unless defined?(@reload_on_change) line = LineCache::getline(filename, line_number, @reload_on_change) return "\n" unless line return "#{line.gsub(/^\s+/, '').chomp}" end
def remove_breakpoint(id)
def remove_breakpoint(id) Breakpoint.remove breakpoints, id end
def run_init_script(out = handler.interface)
program you are debugging, in the directory where you invoke byebug.
file, one generic in your home directory, and another, specific to the
different from your home directory. Thus, you can have more than one init
working directory. This is only done if the current directory is
Reads and executes the commands from init file (if any) in the current
Runs normal byebug initialization scripts.
#
def run_init_script(out = handler.interface) cwd_script = File.expand_path(File.join(".", INITFILE)) run_script(cwd_script, out) if File.exists?(cwd_script) home_script = File.expand_path(File.join(ENV['HOME'].to_s, INITFILE)) if File.exists?(home_script) and cwd_script != home_script run_script(home_script, out) end end
def run_script(file, out = handler.interface, verbose=false)
Runs a script file
#
def run_script(file, out = handler.interface, verbose=false) interface = ScriptInterface.new(File.expand_path(file), out) processor = ControlCommandProcessor.new(interface) processor.process_commands(verbose) end
def source_reload
def source_reload Object.send(:remove_const, "SCRIPT_LINES__") if Object.const_defined?("SCRIPT_LINES__") Object.const_set("SCRIPT_LINES__", {}) LineCache::clear_file_cache end
def start(options={}, &block)
can't be unset.
uncaught exception. Once post-mortem debugging is set, it
:post_mortem - true if you want to enter post-mortem debugging on an
the (first) call.
saved, you should make sure it hasn't been changed before
is set to true the values will get set. Since ARGV is
make a byebug restart possible. Only the first time :init
:init - true if you want to save ARGV and some other variables to
+options+ is a hash used to set various debugging options.
many times as you called Byebug.start method.
Note that if you want to stop byebug, you must call Byebug.stop as
Byebug.start's have no effect and you can't use this inside byebug itself.
Also, byebug only allows one invocation of byebug at a time; nested
Byebug.start{byebug; foo} # Stop inside of foo
will probably want to have a call to Byebug.byebug. For example:
executed it stops byebug with Byebug.stop method. Inside the block you
If a block is given, it starts byebug and yields block. When the block is
already started.
If it's called without a block it returns +true+, unless byebug was
Byebug.start(options) { ... } -> obj
Byebug.start(options) -> bool
def start(options={}, &block) options = Byebug::DEFAULT_START_SETTINGS.merge(options) if options[:init] Byebug.const_set('ARGV', ARGV.clone) unless defined? Byebug::ARGV Byebug.const_set('PROG_SCRIPT', $0) unless defined? Byebug::PROG_SCRIPT Byebug.const_set('INITIAL_DIR', Dir.pwd) unless defined? Byebug::INITIAL_DIR end Byebug.tracing = options[:tracing] unless options[:tracing].nil? if Byebug.started? retval = block && block.call(self) else retval = Byebug._start(&block) end #if options[:post_mortem] # post_mortem #end return retval end
def start_client(host = 'localhost', port = PORT)
Connects to the remote byebug
def start_client(host = 'localhost', port = PORT) require "socket" interface = Byebug::LocalInterface.new socket = TCPSocket.new(host, port) puts "Connected." catch(:exit) do while (line = socket.gets) case line when /^PROMPT (.*)$/ input = interface.read_command($1) throw :exit unless input socket.puts input when /^CONFIRM (.*)$/ input = interface.confirm($1) throw :exit unless input socket.puts input else print line end end end socket.close end
def start_control(host = nil, ctrl_port = PORT + 1) # :nodoc:
def start_control(host = nil, ctrl_port = PORT + 1) # :nodoc: return @ctrl_port if defined?(@control_thread) && @control_thread server = TCPServer.new(host, ctrl_port) @ctrl_port = server.addr[1] @control_thread = DebugThread.new do while (session = server.accept) interface = RemoteInterface.new(session) processor = ControlCommandProcessor.new(interface) processor.process_commands end end @ctrl_port end
def start_remote(host = nil, port = PORT)
Starts a remote byebug.
def start_remote(host = nil, port = PORT) return if @thread self.interface = nil start if port.kind_of?(Array) cmd_port, ctrl_port = port else cmd_port, ctrl_port = port, port + 1 end ctrl_port = start_control(host, ctrl_port) yield if block_given? mutex = Mutex.new proceed = ConditionVariable.new server = TCPServer.new(host, cmd_port) @cmd_port = cmd_port = server.addr[1] @thread = DebugThread.new do while (session = server.accept) self.interface = RemoteInterface.new(session) if wait_connection mutex.synchronize do proceed.signal end end end end if wait_connection mutex.synchronize do proceed.wait(mutex) end end end