class Celluloid::Probe
def actor_created(actor)
def actor_created(actor) trigger_event(:actor_created, actor) end
def actor_died(actor)
def actor_died(actor) trigger_event(:actor_died, actor) end
def actor_named(actor)
def actor_named(actor) trigger_event(:actor_named, actor) end
def actors_linked(a, b)
def actors_linked(a, b) a = find_actor(a) b = find_actor(b) trigger_event(:actors_linked, a, b) end
def dispatch_event(cmd, args)
def dispatch_event(cmd, args) publish(NOTIFICATIONS_TOPIC_BASE % cmd, args) end
def find_actor(obj)
def find_actor(obj) if obj.__send__(:class) == Actor obj elsif owner = obj.instance_variable_get(OWNER_IVAR) owner end end
def initialize
def initialize async.process_queue end
def process_queue
def process_queue until EVENTS_BUFFER.empty? event = EVENTS_BUFFER.pop dispatch_event(*event) end end
def run
def run # spawn the actor if not found supervise_as(:probe_actor) unless Actor[:probe_actor] && Actor[:probe_actor].alive? end
def run_without_supervision
def run_without_supervision Actor[:probe_actor] = Celluloid::Probe.new end
def trigger_event(name, *args)
def trigger_event(name, *args) # !!! DO NOT INTRODUCE ADDITIONAL GLOBAL VARIABLES !!! # rubocop:disable Style/GlobalVars return unless $CELLULOID_MONITORING # rubocop:enable Style/GlobalVars EVENTS_BUFFER << [name, args] probe_actor = Actor[:probe_actor] probe_actor.async.process_queue if probe_actor end