class Concurrent::Promises::BlockedPromise
def clear_and_propagate_touch(stack_or_element = @Delayed)
def clear_and_propagate_touch(stack_or_element = @Delayed) return if stack_or_element.nil? if stack_or_element.is_a? LockFreeStack stack_or_element.clear_each { |element| clear_and_propagate_touch element } else stack_or_element.touch unless stack_or_element.nil? # if still present end end