class Console::Resolver

def self.default_resolver(logger, env = ENV)

@returns [Resolver] If there were custom logging levels, then the created resolver is returned.
@returns [Nil] If there were no custom logging levels specified in the environment.

@parameter env [Hash] The environment to read levels from.
@parameter logger [Logger] A logger instance to set the logging levels on.

e.g. `CONSOLE_WARN=Acorn,Banana CONSOLE_DEBUG=Cat` will set the log level for the classes Acorn and Banana to `warn` and Cat to `debug`. This overrides the default log level.

You can change the log level for different classes using CONSOLE_ env vars.
def self.default_resolver(logger, env = ENV)
	# Find all CONSOLE_<LEVEL> variables from environment:
	levels = Logger::LEVELS
		.map{|label, level| [level, env["CONSOLE_#{label.upcase}"]&.split(',')]}
		.to_h
		.compact
	
	# If we have any levels, then create a class resolver, and each time a class is resolved, set the log level for that class to the specified level:
	if levels.any?
		resolver = Resolver.new
		
		levels.each do |level, names|
			resolver.bind(names) do |klass|
				logger.enable(klass, level)
			end
		end
		
		return resolver
	end
end

def bind(names, &block)

def bind(names, &block)
	names.each do |name|
		if klass = Object.const_get(name) rescue nil
			yield klass
		else
			@names[name] = block
		end
	end
	
	if @names.any?
		@trace_point.enable
	else
		@trace_point.disable
	end
end

def initialize

def initialize
	@names = {}
	
	@trace_point = TracePoint.new(:class, &self.method(:resolve))
end

def resolve(trace_point)

def resolve(trace_point)
	if block = @names.delete(trace_point.self.to_s)
		block.call(trace_point.self)
	end
	
	if @names.empty?
		@trace_point.disable
	end
end

def waiting?

def waiting?
	@trace_point.enabled?
end