class Console::Resolver
def self.default_resolver(logger, env = ENV)
@returns [Nil] If there were no custom logging levels specified in the environment.
@parameter env [Hash] The environment to read levels from.
@parameter logger [Logger] A logger instance to set the logging levels on.
You can enable all log levels for a given class by using `CONSOLE_ON=MyClass`. Similarly you can disable all logging using `CONSOLE_OFF=MyClass`.
e.g. `CONSOLE_WARN=Acorn,Banana CONSOLE_DEBUG=Cat` will set the log level for the classes Acorn and Banana to `warn` and Cat to `debug`. This overrides the default log level.
You can change the log level for different classes using CONSOLE_$LEVEL env vars.
def self.default_resolver(logger, env = ENV) # Find all CONSOLE_$LEVEL variables from environment: levels = logger.class::LEVELS .map{|label, level| [level, env["CONSOLE_#{label.upcase}"]&.split(",")]} .to_h .compact off_klasses = env["CONSOLE_OFF"]&.split(",") on_klasses = env["CONSOLE_ON"]&.split(",") resolver = nil # If we have any levels, then create a class resolver, and each time a class is resolved, set the log level for that class to the specified level: if on_klasses&.any? resolver ||= Resolver.new resolver.bind(on_klasses) do |klass| logger.enable(klass, logger.class::MINIMUM_LEVEL - 1) end end if off_klasses&.any? resolver ||= Resolver.new resolver.bind(off_klasses) do |klass| logger.disable(klass) end end levels.each do |level, names| resolver ||= Resolver.new resolver.bind(names) do |klass| logger.enable(klass, level) end end return resolver end