class Gamefic::Active::Cue
def scene
-
(Scene::Base)
-
def scene # @note This method always returns a new instance. Scenes identified # by symbolic keys can be instances of anonymous classes that cannot # be serialized, so memoizing them breaks snapshots. narrative&.prepare(key, actor, props, **context) || try_unblocked_class || raise("Failed to cue #{key.inspect} in #{narrative.inspect}") end