module Mustache::Sinatra::Helpers
def compile_mustache(view, options = {})
Given a view name and settings, finds and prepares an
def compile_mustache(view, options = {}) options[:templates] ||= settings.views if settings.respond_to?(:views) options[:namespace] ||= self.class factory = Class.new(Mustache) do self.view_namespace = options[:namespace] self.view_path = options[:views] end # Try to find the view class for a given view, e.g. # :view => Hurl::Views::Index. klass = factory.view_class(view) # If there is no view class, issue a warning and use the one # we just generated to cache the compiled template. if klass == Mustache warn "No view class found for #{view} in #{factory.view_path}" klass = factory # If this is a generic view class make sure we set the # template name as it was given. That is, an anonymous # subclass of Mustache won't know how to find the # "index.mustache" template unless we tell it to. klass.template_name = view.to_s end # Set the template path and return our class. klass.template_path = options[:templates] if options[:templates] klass end
def mustache(template, options={}, locals={})
def mustache(template, options={}, locals={}) # Locals can be passed as options under the :locals key. locals.update(options.delete(:locals) || {}) # Grab any user-defined settings. if settings.respond_to?(:mustache) options = settings.send(:mustache).merge(options) end # Find and cache the view class we want. This ensures the # compiled template is cached, too - no looking up and # compiling templates on each page load. klass = mustache_class(template, options) # If they aren't explicitly diabling layouts, try to find # one. if options[:layout] != false # If they passed a layout name use that. layout = mustache_class(options[:layout] || :layout, options) # If it's just an anonymous subclass then don't bother, otherwise # give us a layout instance. if layout.name.empty? layout = nil else layout = layout.new end # Does the view subclass the layout? If so we'll use the # view to render the layout so you can override layout # methods in your view - tricky. view_subclasses_layout = klass < layout.class if layout end # Create a new instance for playing with. instance = klass.new # Copy instance variables set in Sinatra to the view instance_variables.each do |name| instance.instance_variable_set(name, instance_variable_get(name)) end # Render with locals. rendered = instance.render(instance.template, locals) # Now render the layout with the view we just rendered, if we # need to. if layout && view_subclasses_layout rendered = instance.render(layout.template, :yield => rendered) elsif layout rendered = layout.render(layout.template, :yield => rendered) end # That's it. rendered end
def mustache_class(template, options)
def mustache_class(template, options) @template_cache.fetch(:mustache, template) do compile_mustache(template, options) end end