class StraightSkeleton::Split
def viable?
def viable? return false unless @source.active? @edge = @nodes.track(@normal).find do |edge| (n00, n01), (n10, n11) = edge.map(&:normals) p0, p1 = edge.map(&:point) next if (point - p0).cross(n00 ? n00 + n01 : n01) < 0 next if (point - p1).cross(n11 ? n11 + n10 : n10) > 0 true end end