class Playbook::PbTable::TableRow
def classname
def classname generate_classname("pb_table_row_kit", side_highlight_class) + tag_class + collapsible_cell_class end
def collapsible_cell_class
def collapsible_cell_class if toggle_cell_id " collapsible_cell" else "" end end
def side_highlight_class
def side_highlight_class side_highlight_color.present? ? "side_highlight_#{side_highlight_color}" : nil end
def tag_class
def tag_class " pb_table_tr" end