class Playbook::PbTable::TableRow

def classname

def classname
  generate_classname("pb_table_row_kit", side_highlight_class) + tag_class + collapsible_cell_class
end

def collapsible_cell_class

def collapsible_cell_class
  if toggle_cell_id
    " collapsible_cell"
  else
    ""
  end
end

def side_highlight_class

def side_highlight_class
  side_highlight_color.present? ? "side_highlight_#{side_highlight_color}" : nil
end

def tag_class

def tag_class
  " pb_table_tr"
end