class Playbook::PbSkeletonLoading::SkeletonLoading
def gap_class(index = nil)
def gap_class(index = nil) stack > 1 && index.to_i.positive? && gap != "none" ? "gap_#{gap}" : nil end
def gap_class(index = nil) stack > 1 && index.to_i.positive? && gap != "none" ? "gap_#{gap}" : nil end