app/pb_kits/playbook/pb_currency/currency.rb
# frozen_string_literal: true module Playbook module PbCurrency class Currency include ActionView::Context include Playbook::Props partial "pb_currency/currency" prop :align, type: Playbook::Props::Enum, values: %w[left center right], default: "left" prop :size, type: Playbook::Props::Enum, values: %w[lg md sm], default: "md" prop :label, type: Playbook::Props::String, default: "" prop :symbol, type: Playbook::Props::String, default: "$" prop :amount, type: Playbook::Props::String, required: true prop :unit, type: Playbook::Props::String, required: false prop :dark, type: Playbook::Props::Boolean, default: false def classname generate_classname("pb_currency_kit", align, size, dark_class) end def currency_symbol_element pb_dollar_sign = Playbook::PbBody::Body.new( classname: "dollar_sign", color: "light", dark: dark ) { symbol } ApplicationController.renderer.render( partial: pb_dollar_sign, as: :object ) end def label_element pb_label = Playbook::PbCaption::Caption.new(text: label) ApplicationController.renderer.render( partial: pb_label, as: :object ) end def amount_element whole_part = amount.split(".") pb_title = Playbook::PbTitle::Title.new( size: size_value, text: whole_part.first.to_s, classname: "pb_currency_value", dark: dark ) ApplicationController.renderer.render( partial: pb_title, as: :object ) end def units_element _, decimal_part = amount.split(".") if unit.nil? decimal_part.nil? ? ".00" : ".#{decimal_part}" else unit end end private def size_value case size when "lg" 1 when "md" 3 else 4 end end def dark_class dark ? "dark" : nil end end end end