documentation/docs/api/locator


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Locator

Locator represents a view to the element(s) on the page. It captures the logic sufficient to retrieve the element at any
given moment. Locator can be created with the Page#locator method.

locator = page.locator("text=Submit")
locator.click

The difference between the Locator and ElementHandle is that the latter points to a particular element, while Locator
captures the logic of how to retrieve that element.

In the example below, handle points to a particular DOM element on page. If that element changes text or is used by
React to render an entirely different component, handle is still pointing to that very DOM element. This can lead to
unexpected behaviors.

handle = page.query_selector("text=Submit")
handle.hover
handle.click

With the locator, every time the element is used, up-to-date DOM element is located in the page using the selector. So
in the snippet below, underlying DOM element is going to be located twice.

locator = page.locator("text=Submit")
locator.hover
locator.click

Strictness

Locators are strict. This means that all operations on locators that imply some target DOM element will throw if more
than one element matches given selector.

# Throws if there are several buttons in DOM:
page.locator('button').click

# Works because we explicitly tell locator to pick the first element:
page.locator('button').first.click

all_inner_texts

def all_inner_texts

Returns an array of node.innerText values for all matching nodes.

all_text_contents

def all_text_contents

Returns an array of node.textContent values for all matching nodes.

bounding_box

def bounding_box(timeout: nil)

This method returns the bounding box of the element, or null if the element is not visible. The bounding box is
calculated relative to the main frame viewport - which is usually the same as the browser window.

Scrolling affects the returned bonding box, similarly to
Element.getBoundingClientRect. That
means x and/or y may be negative.

Elements from child frames return the bounding box relative to the main frame, unlike the
Element.getBoundingClientRect.

Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the following
snippet should click the center of the element.

box = element.bounding_box
page.mouse.click(
  box["x"] + box["width"] / 2,
  box["y"] + box["height"] / 2,
)

check

def check(
      force: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already checked, this method returns immediately.
  2. Wait for actionability checks on the element, unless force option is set.
  3. Scroll the element into view if needed.
  4. Use Page#mouse to click in the center of the element.
  5. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.
  6. Ensure that the element is now checked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing
zero timeout disables this.

click

def click(
      button: nil,
      clickCount: nil,
      delay: nil,
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)

This method clicks the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to click in the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing
zero timeout disables this.

count

def count

Returns the number of elements matching given selector.

dblclick

def dblclick(
      button: nil,
      delay: nil,
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)

This method double clicks the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to double click in the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set. Note that if the first click of the dblclick() triggers a navigation event, this method will throw.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing
zero timeout disables this.

> NOTE: element.dblclick() dispatches two click events and a single dblclick event.

dispatch_event

def dispatch_event(type, eventInit: nil, timeout: nil)

The snippet below dispatches the click event on the element. Regardless of the visibility state of the element,
click is dispatched. This is equivalent to calling
element.click().

element.dispatch_event("click")

Under the hood, it creates an instance of an event based on the given type, initializes it with eventInit properties
and dispatches it on the element. Events are composed, cancelable and bubble by default.

Since eventInit is event-specific, please refer to the events documentation for the lists of initial properties:

You can also specify JSHandle as the property value if you want live objects to be passed into the event:

# note you can only create data_transfer in chromium and firefox
data_transfer = page.evaluate_handle("new DataTransfer()")
element.dispatch_event("dragstart", eventInit: { dataTransfer: data_transfer })

element_handle

def element_handle(timeout: nil)

Resolves given locator to the first matching DOM element. If no elements matching the query are visible, waits for them
up to a given timeout. If multiple elements match the selector, throws.

element_handles

def element_handles

Resolves given locator to all matching DOM elements.

evaluate

def evaluate(expression, arg: nil, timeout: nil)

Returns the return value of expression.

This method passes this handle as the first argument to expression.

If expression returns a Promise, then handle.evaluate would wait for the promise to resolve and return its value.

Examples:

tweet = page.query_selector(".tweet .retweets")
tweet.evaluate("node => node.innerText") # => "10 retweets"

evaluate_all

def evaluate_all(expression, arg: nil)

The method finds all elements matching the specified locator and passes an array of matched elements as a first argument
to expression. Returns the result of expression invocation.

If expression returns a Promise, then Locator#evaluate_all would wait for the promise to resolve and
return its value.

Examples:

elements = page.locator("div")
elements.evaluate_all("(divs, min) => divs.length >= min", arg: 10)

evaluate_handle

def evaluate_handle(expression, arg: nil, timeout: nil)

Returns the return value of expression as a JSHandle.

This method passes this handle as the first argument to expression.

The only difference between Locator#evaluate and Locator#evaluate_handle is that
Locator#evaluate_handle returns JSHandle.

If the function passed to the Locator#evaluate_handle returns a Promise, then
Locator#evaluate_handle would wait for the promise to resolve and return its value.

See Page#evaluate_handle for more details.

fill

def fill(value, force: nil, noWaitAfter: nil, timeout: nil)

This method waits for actionability checks, focuses the element, fills it and triggers an input
event after filling. Note that you can pass an empty string to clear the input field.

If the target element is not an , or [contenteditable] element, this method throws an error.
However, if the element is inside the <label> element that has an associated
control, the control will be filled
instead.

To send fine-grained keyboard events, use Locator#type.

first

def first

Returns locator to the first matching element.

focus

def focus(timeout: nil)

Calls focus on the element.

get_attribute

def get_attribute(name, timeout: nil)

Returns element attribute value.

hover

def hover(
      force: nil,
      modifiers: nil,
      position: nil,
      timeout: nil,
      trial: nil)

This method hovers over the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#mouse to hover over the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing
zero timeout disables this.

inner_html

def inner_html(timeout: nil)

Returns the element.innerHTML.

inner_text

def inner_text(timeout: nil)

Returns the element.innerText.

input_value

def input_value(timeout: nil)

Returns input.value for <input> or <textarea> or <select> element. Throws for non-input elements.

checked?

def checked?(timeout: nil)

Returns whether the element is checked. Throws if the element is not a checkbox or radio input.

disabled?

def disabled?(timeout: nil)

Returns whether the element is disabled, the opposite of enabled.

editable?

def editable?(timeout: nil)

Returns whether the element is editable.

enabled?

def enabled?(timeout: nil)

Returns whether the element is enabled.

hidden?

def hidden?(timeout: nil)

Returns whether the element is hidden, the opposite of visible.

visible?

def visible?(timeout: nil)

Returns whether the element is visible.

last

def last

Returns locator to the last matching element.

locator

def locator(selector)

The method finds an element matching the specified selector in the Locator’s subtree. See
Working with selectors for more details.

nth

def nth(index)

Returns locator to the n-th matching element.

press

def press(key, delay: nil, noWaitAfter: nil, timeout: nil)

Focuses the element, and then uses Keyboard#down and Keyboard#up.

key can specify the intended keyboardEvent.key
value or a single character to generate the text for. A superset of the key values can be found
here. Examples of the keys are:

F1 - F12, Digit0- Digit9, KeyA- KeyZ, Backquote, Minus, Equal, Backslash, Backspace, Tab,
Delete, Escape, ArrowDown, End, Enter, Home, Insert, PageDown, PageUp, ArrowRight, ArrowUp, etc.

Following modification shortcuts are also supported: Shift, Control, Alt, Meta, ShiftLeft.

Holding down Shift will type the text that corresponds to the key in the upper case.

If key is a single character, it is case-sensitive, so the values a and A will generate different respective
texts.

Shortcuts such as key: "Control+o" or key: "Control+Shift+T" are supported as well. When specified with the
modifier, modifier is pressed and being held while the subsequent key is being pressed.

screenshot

def screenshot(
      omitBackground: nil,
      path: nil,
      quality: nil,
      timeout: nil,
      type: nil)

Returns the buffer with the captured screenshot.

This method waits for the actionability checks, then scrolls element into view before taking a
screenshot. If the element is detached from DOM, the method throws an error.

scroll_into_view_if_needed

def scroll_into_view_if_needed(timeout: nil)

This method waits for actionability checks, then tries to scroll element into view, unless it is
completely visible as defined by
IntersectionObserver’s ratio.

select_option

def select_option(
      element: nil,
      index: nil,
      value: nil,
      label: nil,
      force: nil,
      noWaitAfter: nil,
      timeout: nil)

This method waits for actionability checks, waits until all specified options are present in the
<select> element and selects these options.

If the target element is not a <select> element, this method throws an error. However, if the element is inside the
<label> element that has an associated
control, the control will be used instead.

Returns the array of option values that have been successfully selected.

Triggers a change and input event once all the provided options have been selected.

# single selection matching the value
element.select_option(value: "blue")
# single selection matching both the label
element.select_option(label: "blue")
# multiple selection
element.select_option(value: ["red", "green", "blue"])
# multiple selection for blue, red and second option
element.select_option(value: "blue", index: 2, label: "red")

select_text

def select_text(force: nil, timeout: nil)

This method waits for actionability checks, then focuses the element and selects all its text
content.

set_input_files

def set_input_files(files, noWaitAfter: nil, timeout: nil)

alias: input_files=

This method expects element to point to an
input element.

Sets the value of the file input to these file paths or files. If some of the filePaths are relative paths, then they
are resolved relative to the the current working directory. For empty array, clears the selected files.

tap_point

def tap_point(
      force: nil,
      modifiers: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)

This method taps the element by performing the following steps:

  1. Wait for actionability checks on the element, unless force option is set.
  2. Scroll the element into view if needed.
  3. Use Page#touchscreen to tap the center of the element, or the specified position.
  4. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing
zero timeout disables this.

> NOTE: element.tap() requires that the hasTouch option of the browser context be set to true.

text_content

def text_content(timeout: nil)

Returns the node.textContent.

type

def type(text, delay: nil, noWaitAfter: nil, timeout: nil)

Focuses the element, and then sends a keydown, keypress/input, and keyup event for each character in the text.

To press a special key, like Control or ArrowDown, use Locator#press.

element.type("hello") # types instantly
element.type("world", delay: 100) # types slower, like a user

An example of typing into a text field and then submitting the form:

element = page.locator("input")
element.type("some text")
element.press("Enter")

uncheck

def uncheck(
      force: nil,
      noWaitAfter: nil,
      position: nil,
      timeout: nil,
      trial: nil)

This method checks the element by performing the following steps:

  1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already unchecked, this method returns immediately.
  2. Wait for actionability checks on the element, unless force option is set.
  3. Scroll the element into view if needed.
  4. Use Page#mouse to click in the center of the element.
  5. Wait for initiated navigations to either succeed or fail, unless noWaitAfter option is set.
  6. Ensure that the element is now unchecked. If not, this method throws.

If the element is detached from the DOM at any moment during the action, this method throws.

When all steps combined have not finished during the specified timeout, this method throws a TimeoutError. Passing
zero timeout disables this.