class Playwright::WebSocket

The ‘WebSocket` class represents websocket connections in the page.

def closed?

Indicates that the web socket has been closed.
def closed?
  wrap_impl(@impl.closed?)
end

def event_emitter_proxy

def event_emitter_proxy
_emitter_proxy ||= EventEmitterProxy.new(self, @impl)

def expect_event(event, predicate: nil, timeout: nil, &block)

value. Will throw an error if the webSocket is closed before the event is fired. Returns the event data value.
Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy
def expect_event(event, predicate: nil, timeout: nil, &block)
  wrap_impl(@impl.expect_event(unwrap_impl(event), predicate: unwrap_impl(predicate), timeout: unwrap_impl(timeout), &wrap_block_call(block)))
end

def off(event, callback)

@nodoc
-- inherited from EventEmitter --
def off(event, callback)
  event_emitter_proxy.off(event, callback)
end

def on(event, callback)

@nodoc
-- inherited from EventEmitter --
def on(event, callback)
  event_emitter_proxy.on(event, callback)
end

def once(event, callback)

@nodoc
-- inherited from EventEmitter --
def once(event, callback)
  event_emitter_proxy.once(event, callback)
end

def url

Contains the URL of the WebSocket.
def url
  wrap_impl(@impl.url)
end

def wait_for_event(event, predicate: nil, timeout: nil, &block)

Will throw an error if the socket is closed before the `event` is fired.
event's value into the `predicate` function and waits for `predicate(event)` to return a truthy value.
Waits for given `event` to fire. If predicate is provided, it passes

**NOTE**: In most cases, you should use [`method: WebSocket.waitForEvent`].
def wait_for_event(event, predicate: nil, timeout: nil, &block)
  wrap_impl(@impl.wait_for_event(unwrap_impl(event), predicate: unwrap_impl(predicate), timeout: unwrap_impl(timeout), &wrap_block_call(block)))
end