class Prism::ArrayNode
^^^^^^^^^
[1, 2, 3]
Represents an array literal. This can be a regular array using brackets or a special array using % like %w or %i.
def self.type
class, but should be faster in a case statement or an array comparison.
Note that like #type, it will still be slower than using == for a single
splitting on the type of the node without having to do a long === chain.
Similar to #type, this method returns a symbol that you can use for
def self.type :array_node end
def ===(other)
Implements case-equality for the node. This is effectively == but without
def ===(other) other.is_a?(ArrayNode) && (flags === other.flags) && (elements.length == other.elements.length) && elements.zip(other.elements).all? { |left, right| left === right } && (opening_loc.nil? == other.opening_loc.nil?) && (closing_loc.nil? == other.closing_loc.nil?) end
def accept(visitor)
def accept(visitor) visitor.visit_array_node(self) end
def child_nodes
def child_nodes [*elements] end
def closing
def closing closing_loc&.slice end
def closing_loc
%I(apple orange banana) # ")"
%w[foo bar baz] # "]"
[1,2,3] # "]"
Represents the optional source location for the closing token.
def closing_loc location = @closing_loc case location when nil nil when Location location else @closing_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF) end end
def comment_targets
def comment_targets [*elements, *opening_loc, *closing_loc] #: Array[Prism::node | Location] end
def compact_child_nodes
def compact_child_nodes [*elements] end
def contains_splat?
def contains_splat? flags.anybits?(ArrayNodeFlags::CONTAINS_SPLAT) end
def copy(flags: self.flags, elements: self.elements, opening_loc: self.opening_loc, closing_loc: self.closing_loc, location: self.location)
def copy(flags: self.flags, elements: self.elements, opening_loc: self.opening_loc, closing_loc: self.closing_loc, location: self.location) ArrayNode.new(source, flags, elements, opening_loc, closing_loc, location) end
def deconstruct_keys(keys)
def deconstruct_keys(keys) { flags: flags, elements: elements, opening_loc: opening_loc, closing_loc: closing_loc, location: location } end
def initialize(source, flags, elements, opening_loc, closing_loc, location)
def initialize(source, flags, elements, opening_loc, closing_loc, location) @source = source @newline = false @location = location @flags = flags @elements = elements @opening_loc = opening_loc @closing_loc = closing_loc end
def inspect
def inspect InspectVisitor.compose(self) end
def opening
def opening opening_loc&.slice end
def opening_loc
%I(apple orange banana) # "%I("
%w[foo bar baz] # "%w["
[1,2,3] # "["
Represents the optional source location for the opening token.
def opening_loc location = @opening_loc case location when nil nil when Location location else @opening_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF) end end
def type
keys will use a jump table.
you can take advantage of the fact that case statements with all symbol
it uses a single integer comparison, but also because if you're on CRuby
can use for comparison. This is faster than the other approaches because
Instead, you can call #type, which will return to you a symbol that you
method calls, and/or array allocations.
these approaches are relatively slow because of the constant lookups,
case statement and doing `case node; when cls1; when cls2; end`. Both of
calling `[cls1, cls2].include?(node.class)` or putting the node into a
classes to see what kind of behavior to perform. Usually this is done by
Sometimes you want to check an instance of a node against a list of
def type :array_node end