class Prism::LocalVariableWriteNode

^^^^^^^
foo = 1
Represents writing to a local variable.

def self.type

Return a symbol representation of this node type. See `Node::type`.
def self.type
  :local_variable_write_node
end

def ===(other)

comparing the value of locations. Locations are checked only for presence.
Implements case-equality for the node. This is effectively == but without
def ===(other)
  other.is_a?(LocalVariableWriteNode) &&
    (name === other.name) &&
    (depth === other.depth) &&
    (name_loc.nil? == other.name_loc.nil?) &&
    (value === other.value) &&
    (operator_loc.nil? == other.operator_loc.nil?)
end

def accept(visitor)

def accept: (Visitor visitor) -> void
def accept(visitor)
  visitor.visit_local_variable_write_node(self)
end

def child_nodes

def child_nodes: () -> Array[nil | Node]
def child_nodes
  [value]
end

def comment_targets

def comment_targets: () -> Array[Node | Location]
def comment_targets
  [name_loc, value, operator_loc] #: Array[Prism::node | Location]
end

def compact_child_nodes

def compact_child_nodes: () -> Array[Node]
def compact_child_nodes
  [value]
end

def copy(node_id: self.node_id, location: self.location, flags: self.flags, name: self.name, depth: self.depth, name_loc: self.name_loc, value: self.value, operator_loc: self.operator_loc)

def copy: (?node_id: Integer, ?location: Location, ?flags: Integer, ?name: Symbol, ?depth: Integer, ?name_loc: Location, ?value: Prism::node, ?operator_loc: Location) -> LocalVariableWriteNode
def copy(node_id: self.node_id, location: self.location, flags: self.flags, name: self.name, depth: self.depth, name_loc: self.name_loc, value: self.value, operator_loc: self.operator_loc)
  LocalVariableWriteNode.new(source, node_id, location, flags, name, depth, name_loc, value, operator_loc)
end

def deconstruct_keys(keys)

def deconstruct_keys: (Array[Symbol] keys) -> { node_id: Integer, location: Location, name: Symbol, depth: Integer, name_loc: Location, value: Prism::node, operator_loc: Location }
def deconstruct_keys(keys)
  { node_id: node_id, location: location, name: name, depth: depth, name_loc: name_loc, value: value, operator_loc: operator_loc }
end

def initialize(source, node_id, location, flags, name, depth, name_loc, value, operator_loc)

Initialize a new LocalVariableWriteNode node.
def initialize(source, node_id, location, flags, name, depth, name_loc, value, operator_loc)
  @source = source
  @node_id = node_id
  @location = location
  @flags = flags
  @name = name
  @depth = depth
  @name_loc = name_loc
  @value = value
  @operator_loc = operator_loc
end

def inspect

def inspect -> String
def inspect
  InspectVisitor.compose(self)
end

def name_loc

^^^
foo = :bar

The location of the variable name.
def name_loc
  location = @name_loc
  return location if location.is_a?(Location)
  @name_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF)
end

def operator

def operator: () -> String
def operator
  operator_loc.slice
end

def operator_loc

^
x = :y

The location of the `=` operator.
def operator_loc
  location = @operator_loc
  return location if location.is_a?(Location)
  @operator_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF)
end

def type

Return a symbol representation of this node type. See `Node#type`.
def type
  :local_variable_write_node
end