class Redis::Client

def call(command, &block)

def call(command, &block)
  reply = process([command]) { read }
  raise reply if reply.is_a?(CommandError)
  if block
    block.call(reply)
  else
    reply
  end
end

def call_loop(command)

def call_loop(command)
  error = nil
  result = without_socket_timeout do
    process([command]) do
      loop do
        reply = read
        if reply.is_a?(CommandError)
          error = reply
          break
        else
          yield reply
        end
      end
    end
  end
  # Raise error when previous block broke out of the loop.
  raise error if error
  # Result is set to the value that the provided block used to break.
  result
end

def call_pipeline(pipeline)

def call_pipeline(pipeline)
  without_reconnect_wrapper = lambda do |&blk| blk.call end
  without_reconnect_wrapper = lambda do |&blk|
    without_reconnect(&blk)
  end if pipeline.without_reconnect?
  shutdown_wrapper = lambda do |&blk| blk.call end
  shutdown_wrapper = lambda do |&blk|
    begin
      blk.call
    rescue ConnectionError
      # Assume the pipeline was sent in one piece, but execution of
      # SHUTDOWN caused none of the replies for commands that were executed
      # prior to it from coming back around.
      nil
    end
  end if pipeline.shutdown?
  without_reconnect_wrapper.call do
    shutdown_wrapper.call do
      pipeline.finish(call_pipelined(pipeline.commands))
    end
  end
end

def call_pipelined(commands)

def call_pipelined(commands)
  return [] if commands.empty?
  # The method #ensure_connected (called from #process) reconnects once on
  # I/O errors. To make an effort in making sure that commands are not
  # executed more than once, only allow reconnection before the first reply
  # has been read. When an error occurs after the first reply has been
  # read, retrying would re-execute the entire pipeline, thus re-issuing
  # already successfully executed commands. To circumvent this, don't retry
  # after the first reply has been read successfully.
  result = Array.new(commands.size)
  reconnect = @reconnect
  begin
    process(commands) do
      result[0] = read
      @reconnect = false
      (commands.size - 1).times do |i|
        result[i + 1] = read
      end
    end
  ensure
    @reconnect = reconnect
  end
  result
end

def call_without_timeout(command, &blk)

def call_without_timeout(command, &blk)
  without_socket_timeout do
    call(command, &blk)
  end
rescue ConnectionError
  retry
end

def connect

def connect
  establish_connection
  call [:auth, @password] if @password
  call [:select, @db] if @db != 0
  self
end

def connected?

def connected?
  connection.connected?
end

def deprecated(old, new = nil, trace = caller[0])

def deprecated(old, new = nil, trace = caller[0])
  message = "The method #{old} is deprecated and will be removed in 2.0"
  message << " - use #{new} instead" if new
  Redis.deprecate(message, trace)
end

def disconnect

def disconnect
  connection.disconnect if connection.connected?
end

def ensure_connected

def ensure_connected
  tries = 0
  begin
    connect unless connected?
    tries += 1
    yield
  rescue ConnectionError
    disconnect
    if tries < 2 && @reconnect
      retry
    else
      raise
    end
  rescue Exception
    disconnect
    raise
  end
end

def establish_connection

def establish_connection
  # Need timeout in usecs, like socket timeout.
  timeout = Integer(@timeout * 1_000_000)
  if @path
    connection.connect_unix(@path, timeout)
  else
    connection.connect(@host, @port, timeout)
  end
  # If the timeout is set we set the low level socket options in order
  # to make sure a blocking read will return after the specified number
  # of seconds. This hack is from memcached ruby client.
  self.timeout = @timeout
rescue Timeout::Error
  raise CannotConnectError, "Timed out connecting to Redis on #{location}"
rescue Errno::ECONNREFUSED
  raise CannotConnectError, "Error connecting to Redis on #{location} (ECONNREFUSED)"
end

def id

def id
  "redis://#{location}/#{db}"
end

def initialize(options = {})

def initialize(options = {})
  @path = options[:path]
  if @path.nil?
    @host = options[:host] || "127.0.0.1"
    @port = (options[:port] || 6379).to_i
  end
  @db = (options[:db] || 0).to_i
  @timeout = (options[:timeout] || 5).to_f
  @password = options[:password]
  @logger = options[:logger]
  @reconnect = true
  @connection = Connection.drivers.last.new
  @command_map = {}
end

def io

def io
  yield
rescue Errno::EAGAIN
  raise TimeoutError, "Connection timed out"
rescue Errno::ECONNRESET, Errno::EPIPE, Errno::ECONNABORTED, Errno::EBADF, Errno::EINVAL => e
  raise ConnectionError, "Connection lost (%s)" % [e.class.name.split("::").last]
end

def location

def location
  @path || "#{@host}:#{@port}"
end

def logging(commands)

def logging(commands)
  return yield unless @logger && @logger.debug?
  begin
    commands.each do |name, *args|
      @logger.debug("Redis >> #{name.to_s.upcase} #{args.join(" ")}")
    end
    t1 = Time.now
    yield
  ensure
    @logger.debug("Redis >> %0.2fms" % ((Time.now - t1) * 1000))
  end
end

def process(commands)

def process(commands)
  logging(commands) do
    ensure_connected do
      commands.each do |command|
        if command_map[command.first]
          command = command.dup
          command[0] = command_map[command.first]
        end
        connection.write(command)
      end
      yield if block_given?
    end
  end
end

def read

def read
  io do
    connection.read
  end
end

def reconnect

def reconnect
  disconnect
  connect
end

def timeout=(timeout)

def timeout=(timeout)
  connection.timeout = Integer(timeout * 1_000_000)
end

def without_reconnect

def without_reconnect
  begin
    original, @reconnect = @reconnect, false
    yield
  ensure
    @reconnect = original
  end
end

def without_socket_timeout

def without_socket_timeout
  connect unless connected?
  begin
    self.timeout = 0
    yield
  ensure
    self.timeout = @timeout if connected?
  end
end

def write(command)

def write(command)
  io do
    connection.write(command)
  end
end