class Reline::KillRing
def yank_pop
def yank_pop if @state == State::YANK prev_yank = @ring_pointer.str @ring_pointer = @ring_pointer.backward [@ring_pointer.str, prev_yank] else nil end end
def yank_pop if @state == State::YANK prev_yank = @ring_pointer.str @ring_pointer = @ring_pointer.backward [@ring_pointer.str, prev_yank] else nil end end