class Reline::KeyStroke
def match_status(input)
def match_status(input) matching = key_mapping.matching?(input) matched = key_mapping.get(input) if matching && matched MATCHING_MATCHED elsif matching MATCHING elsif matched MATCHED elsif input[0] == ESC_BYTE match_unknown_escape_sequence(input, vi_mode: @config.editing_mode_is?(:vi_insert, :vi_command)) else s = input.pack('c*').force_encoding(@encoding) if s.valid_encoding? s.size == 1 ? MATCHED : UNMATCHED else # Invalid string is MATCHING (part of valid string) or MATCHED (invalid bytes to be ignored) MATCHING_MATCHED end end end