class RGL::EdgePropertiesMap
def check_properties
def check_properties @edge_properties_map.each { |(u, v), property| validate_property(property, u, v) } if @edge_properties_map.respond_to?(:each) end
def edge_property(u, v)
def edge_property(u, v) if @directed property = @edge_properties_map[[u, v]] else property = @edge_properties_map[[u, v]] || @edge_properties_map[[v, u]] end validate_property(property, u, v) property end
def initialize(edge_properties_map, directed)
def initialize(edge_properties_map, directed) @edge_properties_map = edge_properties_map @directed = directed check_properties end
def report_missing_property(property, u, v)
def report_missing_property(property, u, v) raise ArgumentError.new("property of edge (#{u}, #{v}) is not defined") unless property end
def validate_property(property, u, v)
def validate_property(property, u, v) report_missing_property(property, u, v) end