class Magick::Draw
def pattern(name, x, y, width, height)
draw the pattern. Reference the pattern by using its name
Define a pattern. In the block, call primitive methods to
def pattern(name, x, y, width, height) begin push('defs') push("pattern #{name} #{x} #{y} #{width} #{height}") push('graphic-context') yield ensure pop('graphic-context') pop('pattern') pop('defs') end end