class Magick::Geometry
def initialize(width = nil, height = nil, x = nil, y = nil, flag = nil)
def initialize(width = nil, height = nil, x = nil, y = nil, flag = nil) raise(ArgumentError, "width set to #{width}") if width.is_a? GeometryValue raise(ArgumentError, "height set to #{height}") if height.is_a? GeometryValue raise(ArgumentError, "x set to #{x}") if x.is_a? GeometryValue raise(ArgumentError, "y set to #{y}") if y.is_a? GeometryValue # Support floating-point width and height arguments so Geometry # objects can be used to specify Image#density= arguments. if width.nil? @width = 0 elsif width.to_f >= 0.0 @width = width.to_f else Kernel.raise ArgumentError, "width must be >= 0: #{width}" end if height.nil? @height = 0 elsif height.to_f >= 0.0 @height = height.to_f else Kernel.raise ArgumentError, "height must be >= 0: #{height}" end @x = x.to_i @y = y.to_i @flag = flag end