def convert(dest, red, green, blue, alpha,
def convert(dest, red, green, blue, alpha,
missing_lightness: false,
missing_chroma: false,
missing_hue: false)
case dest
when HSL, HWB
red = 0 if red.nil?
green = 0 if green.nil?
blue = 0 if blue.nil?
min, max = [red, green, blue].minmax
delta = max - min
hue = if max == min
0.0
elsif max == red
(60.0 * (green - blue) / delta) + 360
elsif max == green
(60.0 * (blue - red) / delta) + 120
else # max == blue
(60.0 * (red - green) / delta) + 240
end
if dest == HSL
lightness = (min + max) / 2.0
saturation = if [0, 1].include?(lightness)
0.0
else
100.0 * (max - lightness) / [lightness, 1 - lightness].min
end
if saturation.negative?
hue += 180
saturation = saturation.abs
end
Color.send(
:for_space_internal,
dest,
missing_hue || FuzzyMath.equals(saturation, 0) ? nil : hue % 360,
missing_chroma ? nil : saturation,
missing_lightness ? nil : lightness * 100,
alpha
)
else
whiteness = min * 100
blackness = 100 - (max * 100)
Color.send(
:for_space_internal,
dest,
missing_hue || FuzzyMath.greater_than_or_equals(whiteness + blackness, 100) ? nil : hue % 360,
whiteness,
blackness,
alpha
)
end
when RGB
Color.send(
:_for_space,
dest,
red.nil? ? nil : red * 255,
green.nil? ? nil : green * 255,
blue.nil? ? nil : blue * 255,
alpha
)
when SRGB_LINEAR
Color.send(
:_for_space,
dest,
red.nil? ? nil : to_linear(red),
green.nil? ? nil : to_linear(green),
blue.nil? ? nil : to_linear(blue),
alpha
)
else
convert_linear(dest, red, green, blue, alpha,
missing_lightness:,
missing_chroma:,
missing_hue:)
end
end