# frozen_string_literal: true
# Licensed to the Software Freedom Conservancy (SFC) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The SFC licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
module Selenium
module WebDriver
module KeyActions
#
# Performs a key press. Does not release the key - subsequent interactions may assume it's kept pressed.
# Note that the key is never released implicitly - either ActionBuilder#key_up(key) or ActionBuilder#release_actions
# must be called to release the key.
#
# @example Press a key
#
# driver.action.key_down(:control).perform
#
# @example Press a key on an element
#
# el = driver.find_element(id: "some_id")
# driver.action.key_down(el, :shift).perform
#
# @overload key_down(key, device: nil)
# @param [Symbol, String] key The key to press
# @param [Symbol, String] device Optional name of the KeyInput device to press the key on
# @overload key_down(element, key, device: nil)
# @param [Element] element An optional element to move to first
# @param [Symbol, String] key The key to press
# @param [Symbol, String] device Optional name of the KeyInput device to press the key on
# @return [ActionBuilder] A self reference
#
def key_down(*args, device: nil)
key_action(*args, action: :create_key_down, device: device)
end
#
# Performs a key release.
# Releasing a non-depressed key will yield undefined behaviour.
#
# @example Release a key
#
# driver.action.key_up(:shift).perform
#
# @example Release a key from an element
#
# el = driver.find_element(id: "some_id")
# driver.action.key_up(el, :alt).perform
#
# @overload key_up(key, device: nil)
# @param [Symbol, String] key The key to press
# @param [Symbol, String] device Optional name of the KeyInput device to press the key on
# @overload key_up(element, key, device: nil)
# @param [Element] element An optional element to move to first
# @param [Symbol, String] key The key to release
# @param [Symbol, String] device Optional name of the KeyInput device to release the key on
# @return [ActionBuilder] A self reference
#
def key_up(*args, device: nil)
key_action(*args, action: :create_key_up, device: device)
end
#
# Sends keys to the active element. This differs from calling
# Element#send_keys(keys) on the active element in two ways:
#
# * The modifier keys included in this call are not released.
# * There is no attempt to re-focus the element - so send_keys(:tab) for switching elements should work.
#
# @example Send the text "help" to an element
#
# el = driver.find_element(id: "some_id")
# driver.action.send_keys(el, "help").perform
#
# @example Send the text "help" to the currently focused element
#
# driver.action.send_keys("help").perform
#
# @overload send_keys(keys, device: nil)
# @param [Array, Symbol, String] keys The key(s) to press and release
# @param [Symbol, String] device Optional name of the KeyInput device to press and release the keys on
# @overload send_keys(element, keys, device: nil)
# @param [Element] element An optional element to move to first
# @param [Array, Symbol, String] keys The key(s) to press and release
# @param [Symbol, String] device Optional name of the KeyInput device to press and release the keys on
# @return [ActionBuilder] A self reference
#
def send_keys(*args, device: nil)
click(args.shift) if args.first.is_a? Element
args.map { |x| x.is_a?(String) ? x.chars : x }.flatten.each do |arg|
key_down(arg, device: device)
key_up(arg, device: device)
end
self
end
private
#
# @api private
#
# @overload key_down(key, action: nil, device: nil)
# @param [Symbol, String] key The key to press
# @param [Symbol] action The name of the key action to perform
# @param [Symbol, String] device Optional name of the KeyInput device to press the key on
# @overload key_down(element, key, action: nil, device: nil)
# @param [Element] element An optional element to move to first
# @param [Symbol, String] key The key to press
# @param [Symbol] action The name of the key action to perform
# @param [Symbol, String] device Optional name of the KeyInput device to press the key on
#
# @param [Array] args
# @option args [Element] element An optional element to move to first
# @option args [Symbol, String] key The key to perform the action with
# @param [Symbol] action The name of the key action to perform
# @param [Symbol, String] device optional name of the KeyInput device to press the key on
# @return [ActionBuilder] A self reference
#
def key_action(*args, action: nil, device: nil)
key_input = key_input(device)
click(args.shift) if args.first.is_a? Element
key_input.send(action, args.last)
tick(key_input)
self
end
def key_input(name = nil)
device(name: name, type: Interactions::KEY) || add_key_input('keyboard')
end
end # KeyActions
end # WebDriver
end # Selenium