class Slack::RealTime::Client
def keep_alive?
def keep_alive? # We can't ping the remote server if we aren't connected. return false if @socket.nil? || !@socket.connected? time_since_last_message = @socket.time_since_last_message # If the server responded within the specified time, we are okay: return true if time_since_last_message < websocket_ping # If the server has not responded for a while: return false if time_since_last_message > (websocket_ping * 2) # Kick off the next ping message: ping true end