class Sprockets::BundledAsset
concatenated with other assets. Use for ‘.js` and `.css` files.
`BundledAsset`s are used for files that need to be processed and
def body
dependencies but does run any processors or engines on the
Get asset's own processed contents. Excludes any of its required
def body @processed_asset.source end
def dependencies
def dependencies to_a.reject { |a| a.eql?(@processed_asset) } end
def encode_with(coder)
def encode_with(coder) super coder['source'] = source coder['required_assets_digest'] = @processed_asset.dependency_digest end
def fresh?(environment)
Checks if Asset is stale by comparing the actual mtime and
def fresh?(environment) @processed_asset.fresh?(environment) end
def init_with(environment, coder)
def init_with(environment, coder) super @processed_asset = environment.find_asset(pathname, :bundle => false) @required_assets = @processed_asset.required_assets if @processed_asset.dependency_digest != coder['required_assets_digest'] raise UnserializeError, "processed asset belongs to a stale environment" end @source = coder['source'] end
def initialize(environment, logical_path, pathname)
def initialize(environment, logical_path, pathname) super(environment, logical_path, pathname) @processed_asset = environment.find_asset(pathname, :bundle => false) @required_assets = @processed_asset.required_assets @source = "" # Explode Asset into parts and gather the dependency bodies to_a.each { |dependency| @source << dependency.to_s } # Run bundle processors on concatenated source context = environment.context_class.new(environment, logical_path, pathname) @source = context.evaluate(pathname, :data => @source, :processors => environment.bundle_processors(content_type)) @mtime = to_a.map(&:mtime).max @length = Rack::Utils.bytesize(source) @digest = environment.digest.update(source).hexdigest end
def to_a
def to_a required_assets end