lib/term/ansicolor/hsl_triple.rb
module Term
module ANSIColor
class HSLTriple
def self.from_rgb_triple(rgb)
ps = rgb.to_a.map { |x| x / 255.0 }
p_min = ps.min
p_max = ps.max
p_red, p_green, p_blue = ps
diff = p_max - p_min
l = (p_max + p_min) / 2
if diff.zero?
h = s = 0.0
else
if l < 0.5
s = diff / (p_max + p_min)
else
s = diff / (2 - p_max - p_min)
end
diff_r = ( ( ( p_max - p_red ) / 6 ) + ( diff / 2 ) ) / diff
diff_g = ( ( ( p_max - p_green ) / 6 ) + ( diff / 2 ) ) / diff
diff_b = ( ( ( p_max - p_blue ) / 6 ) + ( diff / 2 ) ) / diff
h = case p_max
when p_red
diff_b - diff_g
when p_green
(1 / 3.0) + diff_r - diff_b
when p_blue
(2 / 3.0) + diff_g - diff_r
end
h < 0 and h += 1
h > 1 and h -= 1
end
from_hash(
hue: 360 * h,
saturation: 100 * s,
lightness: 100 * l
)
end
def self.from_css(css)
case css
when /\A\s*hsl\(\s*([^,\s]+)\s*,\s*([^%\s]+)\s*%\s*,\s*([^%\s]+)\s*%\s*\)\z/
new(Float($1), Float($2), Float($3))
end
end
def self.from_hash(options)
new(
options[:hue].to_f,
options[:saturation].to_f,
options[:lightness].to_f
)
end
def self.[](thing)
case
when thing.respond_to?(:to_hsl_triple) then thing.to_hsl_triple
when thing.respond_to?(:to_hash) then from_hash(thing.to_hash)
when thing.respond_to?(:to_str)
thing = thing.to_str
from_css(thing.to_str) ||
Term::ANSIColor::RGBTriple.from_html(thing).full?(:to_hsl_triple) ||
Term::ANSIColor::RGBTriple.from_css(thing).full?(:to_hsl_triple)
else raise ArgumentError, "cannot convert #{thing.inspect} into #{self}"
end
end
def initialize(hue, saturation, lightness)
@hue = Float(hue) % 360
@saturation = Float(saturation).clamp(0, 100)
@lightness = Float(lightness).clamp(0, 100)
end
attr_reader :hue
attr_reader :saturation
attr_reader :lightness
def lighten(percentage)
self.class.new(@hue, @saturation, @lightness + percentage)
end
def darken(percentage)
self.class.new(@hue, @saturation, @lightness - percentage)
end
def saturate(percentage)
self.class.new(@hue, @saturation + percentage, @lightness)
end
def desaturate(percentage)
self.class.new(@hue, @saturation - percentage, @lightness)
end
def adjust_hue(degree)
self.class.new(@hue + degree, @saturation, @lightness)
end
def grayscale
self.class.new(@hue, 0, @lightness)
end
def complement
adjust_hue(180)
end
def hue2rgb(x, y, h)
h < 0 and h += 1
h > 1 and h -= 1
(6 * h) < 1 and return x + (y - x) * 6 * h
(2 * h) < 1 and return y
(3 * h) < 2 and return x + (y - x) * ( (2 / 3.0) - h ) * 6
x
end
private :hue2rgb
def to_rgb_triple
h = @hue / 360.0
s = @saturation / 100.0
l = @lightness / 100.0
if s.zero?
r = 255 * l
g = 255 * l
b = 255 * l
else
if l < 0.5
y = l * (1 + s)
else
y = (l + s) - (s * l)
end
x = 2 * l - y
r = 255 * hue2rgb(x, y, h + (1 / 3.0))
g = 255 * hue2rgb(x, y, h)
b = 255 * hue2rgb(x, y, h - (1 / 3.0))
end
Term::ANSIColor::RGBTriple.new(r.round, g.round, b.round)
end
def to_hsl_triple
self
end
def css
"hsl(%s,%s%%,%s%%)" % [ @hue, @saturation, @lightness ]
end
def ==(other)
to_rgb_triple == other.to_rgb_triple
end
def method_missing(name, *args, &block)
if Term::ANSIColor::RGBTriple.method_defined?(name)
to_rgb_triple.send(name, *args, &block)
else
super
end
end
end
end
end