class Tryouts::Tryout
def add_drill(d)
defined with the same name as the Drill, that dream will be given to
Add a Drill object to the list for this Tryout. If there is a dream
def add_drill(d) d.add_dream @dreams[d.name] if !@dreams.nil? && @dreams.has_key?(d.name) drills << d if d.is_a?(Tryouts::Drill) d end