class Tryouts::Tryout
def add_drill(d)
Add a Drill object to the list for this Tryout. If there is one or
def add_drill(d) unless @dream_catcher.empty? d.add_dreams *@dream_catcher.clone # We need to clone here b/c @dream_catcher.clear # Ruby passes by reference. end drills << d d end
def clean(&block)
def clean(&block) return @clean unless block @clean = block end
def dream(*args, &definition)
def dream(*args, &definition) if args.empty? dobj = Tryouts::Drill::Dream.from_block definition else args = args.size == 1 ? [args.first] : args.reverse dobj = Tryouts::Drill::Dream.new(*args) end @dream_catcher.push dobj dobj end
def drill(dname, *args, &definition)
+name+ is the name of the drill.
Create and add a Drill object to the list for this Tryout
def drill(dname, *args, &definition) raise "Empty drill name (#{@name})" if dname.nil? || dname.empty? drill = Tryouts::Drill.new(dname, @dtype, *args, &definition) self.add_drill drill end
def from_block(b=nil, &inline)
Populate this Tryout from a block. The block should contain calls to
def from_block(b=nil, &inline) runtime = b.nil? ? inline : b begin instance_eval &runtime rescue => ex raise ex end end
def initialize(name, dtype, command=nil, *args)
def initialize(name, dtype, command=nil, *args) raise "Must supply command for dtype :cli" if dtype == :cli && command.nil? raise "#{dtype} is not a valid drill type" if !Drill.valid_dtype?(dtype) @name, @dtype, @command = name, dtype, command @drills, @dream_catcher = [], [] @passed, @failed, @skipped = 0, 0, 0 end
def report
def report return if Tryouts.verbose < 0 failed = @drills.select { |d| !d.skip? && !d.success? } failed.each_with_index do |drill,index| title = ' %-69s %2d/%-2d ' % ["\"#{drill.name}\"", index+1, failed.size] puts $/, ' ' << title.color(:red).att(:reverse) puts drill.report end # Print errors for successful runs too success = @drills.select { |d| !d.skip? && d.success? } success.each do |drill,index| next unless drill.has_error? title = ' %-69s ' % ["\"#{drill.name}\""] puts $/, ' ' << title.color(:red).att(:reverse) puts drill.report end end
def run
def run DrillContext.module_eval &setup if setup.is_a?(Proc) puts "\n %s ".bright % @name unless Tryouts.verbose < 0 @drills.each do |drill| print ' %-69s ' % "\"#{drill.name}\"" unless Tryouts.verbose < 0 drill.run DrillContext.new if drill.skip? @skipped += 1 elsif drill.success? @passed += 1 else @failed += 1 end puts drill.flag # PASS, FAIL, SKIP puts drill.info if Tryouts.verbose > 0 && !drill.skip? end DrillContext.module_eval &clean if clean.is_a?(Proc) end
def setup(&block)
def setup(&block) return @setup unless block @setup = block end
def success?
def success? return @success unless @success.nil? # Returns true only when every Tryout result returns true @success = !(@drills.collect { |r| r.success? }.member?(false)) end
def xdream(*args, &b); end
def xdream(*args, &b); end
def xdrill(dname, *args, &b)
def xdrill(dname, *args, &b) @dream_catcher.clear # Otherwise the next drill will get them... self.add_drill Tryouts::Drill.new(dname, :skip) end