class Vellum::SandboxScenario

def self.from_json(json_object:)

Returns:
  • (SandboxScenario) -

Parameters:
  • json_object (JSON) --
def self.from_json(json_object:)
  struct = JSON.parse(json_object, object_class: OpenStruct)
  parsed_json = JSON.parse(json_object)
  label = struct.label
  inputs = parsed_json["inputs"].map do |v|
    v = v.to_json
    ScenarioInput.from_json(json_object: v)
  end
  id = struct.id
  new(label: label, inputs: inputs, id: id, additional_properties: struct)
end

def self.validate_raw(obj:)

Returns:
  • (Void) -

Parameters:
  • obj (Object) --
def self.validate_raw(obj:)
  obj.label&.is_a?(String) != false || raise("Passed value for field obj.label is not the expected type, validation failed.")
  obj.inputs.is_a?(Array) != false || raise("Passed value for field obj.inputs is not the expected type, validation failed.")
  obj.id.is_a?(String) != false || raise("Passed value for field obj.id is not the expected type, validation failed.")
end

def initialize(inputs:, id:, label: nil, additional_properties: nil)

Returns:
  • (SandboxScenario) -

Parameters:
  • additional_properties (OpenStruct) -- Additional properties unmapped to the current class definition
  • id (String) -- The id of the scenario
  • inputs (Array) -- The inputs for the scenario
  • label (String) --
def initialize(inputs:, id:, label: nil, additional_properties: nil)
  # @type [String]
  @label = label
  # @type [Array<ScenarioInput>] The inputs for the scenario
  @inputs = inputs
  # @type [String] The id of the scenario
  @id = id
  # @type [OpenStruct] Additional properties unmapped to the current class definition
  @additional_properties = additional_properties
end

def to_json(*_args)

Returns:
  • (JSON) -
def to_json(*_args)
  { "label": @label, "inputs": @inputs, "id": @id }.to_json
end