class Liquid::ResourceLimits
def increment_render_score(amount)
def increment_render_score(amount) @render_score += amount raise_limits_reached if @render_score_limit && @render_score > @render_score_limit end
def increment_render_score(amount) @render_score += amount raise_limits_reached if @render_score_limit && @render_score > @render_score_limit end