class Listen::Event::Processor

def _check_stopped

def _check_stopped
  if @listener.stopped?
    _flush_wakeup_reasons
    raise Stopped
  end
end

def _deadline

def _deadline
  @_remember_time_of_first_unprocessed_event + @latency
end

def _flush_wakeup_reasons

def _flush_wakeup_reasons
  until @reasons.empty?
    reason = @reasons.pop
    yield reason if block_given?
  end
end

def _process_changes(event)

for easier testing without sleep loop
def _process_changes(event)
  _reset_no_unprocessed_events
  changes = [event]
  changes << config.event_queue.pop until config.event_queue.empty?
  return unless config.callable?
  hash = config.optimize_changes(changes)
  result = [hash[:modified], hash[:added], hash[:removed]]
  return if result.all?(&:empty?)
  block_start = MonotonicTime.now
  exception_note = " (exception)"
  ::Listen::Thread.rescue_and_log('_process_changes') do
    config.call(*result)
    exception_note = nil
  end
  Listen.logger.debug "Callback#{exception_note} took #{MonotonicTime.now - block_start} sec"
end

def _remember_time_of_first_unprocessed_event

def _remember_time_of_first_unprocessed_event
  @_remember_time_of_first_unprocessed_event ||= MonotonicTime.now
end

def _reset_no_unprocessed_events

def _reset_no_unprocessed_events
  @_remember_time_of_first_unprocessed_event = nil
end

def _sleep(seconds)

def _sleep(seconds)
  _check_stopped
  config.sleep(seconds)
  _check_stopped
  _flush_wakeup_reasons do |reason|
    if reason == :event && !@listener.paused?
      _remember_time_of_first_unprocessed_event
    end
  end
end

def _wait_until_events

returns the event or `nil` when the event_queue is closed
blocks until event is popped
def _wait_until_events
  config.event_queue.pop.tap do |_event|
    @_remember_time_of_first_unprocessed_event ||= MonotonicTime.now
  end
end

def _wait_until_events_calm_down

def _wait_until_events_calm_down
  loop do
    now = MonotonicTime.now
    # Assure there's at least latency between callbacks to allow
    # for accumulating changes
    diff = _deadline - now
    break if diff <= 0
    # give events a bit of time to accumulate so they can be
    # compressed/optimized
    _sleep(diff)
  end
end

def _wait_until_no_longer_paused

def _wait_until_no_longer_paused
  @listener.wait_for_state(*(Listener.states.keys - [:paused]))
end

def initialize(config, reasons)

def initialize(config, reasons)
  @config = config
  @listener = config.listener
  @reasons = reasons
  _reset_no_unprocessed_events
end

def loop_for(latency)

points in time
TODO: implement this properly instead of checking the state at arbitrary
def loop_for(latency)
  @latency = latency
  loop do
    event = _wait_until_events
    _check_stopped
    _wait_until_events_calm_down
    _wait_until_no_longer_paused
    _process_changes(event)
  end
rescue Stopped
  Listen.logger.debug('Processing stopped')
end