class Playbook::PbSkeletonLoading::SkeletonLoading
def classname
def classname generate_classname("pb_skeleton_loading") end
def gap_class(index = nil)
def gap_class(index = nil) stack > 1 && index.to_i.positive? && gap != "none" ? "gap_#{gap}" : nil end
def global_inline_props
def global_inline_props {} end
def item_classname(index = nil)
def item_classname(index = nil) classes = [ "pb_skeleton_loading_item", "border_radius_#{border_radius}", "color_#{color}", ("dark" if dark), gap_class(index), ] classes.compact.join(" ") end
def item_inline_styles
def item_inline_styles styles = [] styles << "height: #{height}" styles << "width: #{width}" styles.join("; ") end