class Magick::Geometry
def initialize(width=nil, height=nil, x=nil, y=nil, flag=nil)
def initialize(width=nil, height=nil, x=nil, y=nil, flag=nil) raise(ArgumentError, "width set to #{width.to_s}") if width.is_a? GeometryValue raise(ArgumentError, "height set to #{height.to_s}") if height.is_a? GeometryValue raise(ArgumentError, "x set to #{x.to_s}") if x.is_a? GeometryValue raise(ArgumentError, "y set to #{y.to_s}") if y.is_a? GeometryValue # Support floating-point width and height arguments so Geometry # objects can be used to specify Image#density= arguments. if width == nil @width = 0 elsif width.to_f >= 0.0 @width = width.to_f else Kernel.raise ArgumentError, "width must be >= 0: #{width}" end if height == nil @height = 0 elsif height.to_f >= 0.0 @height = height.to_f else Kernel.raise ArgumentError, "height must be >= 0: #{height}" end @x = x.to_i @y = y.to_i @flag = flag end
def to_s
def to_s str = '' if @width > 0 fmt = @width.truncate == @width ? "%d" : "%.2f" str << sprintf(fmt, @width) str << '%' if @flag == PercentGeometry end if (@width > 0 && @flag != PercentGeometry) || (@height > 0) str << 'x' end if @height > 0 fmt = @height.truncate == @height ? "%d" : "%.2f" str << sprintf(fmt, @height) str << '%' if @flag == PercentGeometry end str << sprintf("%+d%+d", @x, @y) if (@x != 0 || @y != 0) if @flag != PercentGeometry str << FLAGS[@flag.to_i] end str end