class Spec::Story::Runner::ScenarioRunner
def Scenario(name, &block)
def Scenario(name, &block) # do nothing end
def add_listener(listener)
def add_listener(listener) @listeners << listener end
def initialize
def initialize @listeners = [] end
def run(scenario, world)
def run(scenario, world) @listeners.each { |l| l.scenario_started(scenario.story.title, scenario.name) } run_story_ignoring_scenarios(scenario.story, world) world.start_collecting_errors unless scenario.body @listeners.each { |l| l.scenario_pending(scenario.story.title, scenario.name, '') } return true end world.instance_eval(&scenario.body) if world.errors.empty? @listeners.each { |l| l.scenario_succeeded(scenario.story.title, scenario.name) } else if Spec::Example::ExamplePendingError === (e = world.errors.first) @listeners.each { |l| l.scenario_pending(scenario.story.title, scenario.name, e.message) } else @listeners.each { |l| l.scenario_failed(scenario.story.title, scenario.name, e) } return false end end true end
def run_story_ignoring_scenarios(story, world)
def run_story_ignoring_scenarios(story, world) class << world def Scenario(name, &block) # do nothing end end story.run_in(world) class << world remove_method(:Scenario) end end