class Spec::Story::Runner::StoryRunner

def Story(title, narrative, params = {}, &body)

def Story(title, narrative, params = {}, &body)
  story = Story.new(title, narrative, params, &body)
  @stories << story
  
  # collect scenarios
  collector = ScenarioCollector.new(story)
  story.run_in(collector)
  @scenarios += collector.scenarios
  @scenarios_by_story[story.title] = collector.scenarios
end

def add_listener(listener)

def add_listener(listener)
  @listeners << listener
end

def initialize(scenario_runner, world_creator = World)

def initialize(scenario_runner, world_creator = World)
  StoryRunner.current_story_runner = self
  @scenario_runner = scenario_runner
  @world_creator = world_creator
  @stories = []
  @scenarios_by_story = {}
  @scenarios = []
  @listeners = []
end

def run_stories

def run_stories
  return if @stories.empty?
  @listeners.each { |l| l.run_started(scenarios.size) }
  success = true
  @stories.each do |story|
    story.assign_steps_to(World)
    @current_story = story
    @listeners.each { |l| l.story_started(story.title, story.narrative) }
    scenarios = @scenarios_by_story[story.title]
    scenarios.each do |scenario|
      type = story[:type] || Object
      args = story[:args] || []
      world = @world_creator.create(type, *args)
      success = success & @scenario_runner.run(scenario, world)
    end
    @listeners.each { |l| l.story_ended(story.title, story.narrative) }
    World.step_mother.clear
  end
  unique_steps = (World.step_names.collect {|n| Regexp === n ? n.source : n.to_s}).uniq.sort
  @listeners.each { |l| l.collected_steps(unique_steps) }
  @listeners.each { |l| l.run_ended }
  return success
end

def scenario_from_current_story(scenario_name)

def scenario_from_current_story(scenario_name)
  current_story_runner.scenario_from_current_story(scenario_name)
end

def scenario_from_current_story(scenario_name)

def scenario_from_current_story(scenario_name)
  @scenarios_by_story[@current_story.title].find {|s| s.name == scenario_name }
end