global
def color_map(color_scheme = COLOR_SCHEME)
-
(Hash)
- a map for {character_position => color}
def color_map(color_scheme = COLOR_SCHEME) @color_map ||= match_map .transform_values { |matched| color_scheme.fetch(matched) } .map { |node, color| color_map_for(node, color) } .inject(:merge) .tap { |h| h.default = color_scheme.fetch(:not_visitable) } end