class AASM::Core::State
def <=>(state)
def <=>(state) if state.is_a? Symbol name <=> state else name <=> state.name end end
def ==(state)
def ==(state) if state.is_a? Symbol name == state else name == state.name end end
def _fire_callbacks(action, record, args)
def _fire_callbacks(action, record, args) Invoker.new(action, record, args).invoke end
def display_name
def display_name @display_name = begin if Module.const_defined?(:I18n) localized_name else @default_display_name end end end
def fire_callbacks(action, record, *args)
def fire_callbacks(action, record, *args) action = @options[action] catch :halt_aasm_chain do action.is_a?(Array) ? action.each {|a| _fire_callbacks(a, record, args)} : _fire_callbacks(action, record, args) end end
def for_select
def for_select [display_name, name.to_s] end
def initialize(name, klass, state_machine, options={})
def initialize(name, klass, state_machine, options={}) @name = name @klass = klass @state_machine = state_machine @default_display_name = name.to_s.gsub(/_/, ' ').capitalize update(options) end
def initialize_copy(orig)
def initialize_copy(orig) super @options = {} orig.options.each_pair do |name, setting| @options[name] = if setting.is_a?(Hash) || setting.is_a?(Array) setting.dup else setting end end end
def localized_name
def localized_name AASM::Localizer.new.human_state_name(@klass, self) end
def to_s
def to_s name.to_s end
def update(options = {})
def update(options = {}) if options.key?(:display) @default_display_name = options.delete(:display) end @options = options self end