class AASM::StateMachine

def add_event(name, options, &block)

def add_event(name, options, &block)
  @events[name] = AASM::Core::Event.new(name, self, options, &block)
end

def add_global_callbacks(name, *callbacks, &block)

def add_global_callbacks(name, *callbacks, &block)
  @global_callbacks[name] ||= []
  callbacks.each do |callback|
    @global_callbacks[name] << callback unless @global_callbacks[name].include? callback
  end
  @global_callbacks[name] << block if block
end

def add_state(state_name, klass, options)

def add_state(state_name, klass, options)
  set_initial_state(state_name, options)
  # allow reloading, extending or redefining a state
  @states.delete(state_name) if @states.include?(state_name)
  @states << AASM::Core::State.new(state_name, klass, self, options)
end

def initialize(name)

def initialize(name)
  @initial_state = nil
  @states = []
  @events = {}
  @global_callbacks = {}
  @config = AASM::Configuration.new
  @name = name
end

def initialize_copy(orig)

called internally by Ruby 1.9 after clone()
def initialize_copy(orig)
  super
  @states = orig.states.collect { |state| state.clone }
  @events = {}
  orig.events.each_pair { |name, event| @events[name] = event.clone }
  @global_callbacks = @global_callbacks.dup
end

def set_initial_state(name, options)

def set_initial_state(name, options)
  @initial_state = name if options[:initial] || !initial_state
end