module ActiveSupport::Multibyte::Unicode
def compose(codepoints)
def compose(codepoints) codepoints.pack("U*").unicode_normalize(:nfc).codepoints end
def decompose(type, codepoints)
def decompose(type, codepoints) if type == :compatibility codepoints.pack("U*").unicode_normalize(:nfkd).codepoints else codepoints.pack("U*").unicode_normalize(:nfd).codepoints end end
def recode_windows1252_chars(string)
def recode_windows1252_chars(string) string.encode(Encoding::UTF_8, Encoding::Windows_1252, invalid: :replace, undef: :replace) end
def tidy_bytes(string, force = false)
Passing +true+ will forcibly tidy all bytes, assuming that the string's
resulting in a valid UTF-8 string.
Replaces all ISO-8859-1 or CP1252 characters by their UTF-8 equivalent
def tidy_bytes(string, force = false) return string if string.empty? || string.ascii_only? return recode_windows1252_chars(string) if force string.scrub { |bad| recode_windows1252_chars(bad) } end
def tidy_bytes(string, force = false)
def tidy_bytes(string, force = false) return string if string.empty? return recode_windows1252_chars(string) if force # We can't transcode to the same format, so we choose a nearly-identical encoding. # We're going to 'transcode' bytes from UTF-8 when possible, then fall back to # CP1252 when we get errors. The final string will be 'converted' back to UTF-8 # before returning. reader = Encoding::Converter.new(Encoding::UTF_8, Encoding::UTF_16LE) source = string.dup out = "".force_encoding(Encoding::UTF_16LE) loop do reader.primitive_convert(source, out) _, _, _, error_bytes, _ = reader.primitive_errinfo break if error_bytes.nil? out << error_bytes.encode(Encoding::UTF_16LE, Encoding::Windows_1252, invalid: :replace, undef: :replace) end reader.finish out.encode!(Encoding::UTF_8) end