lib/protocol/http/body/deflate.rb
# frozen_string_literal: true # Released under the MIT License. # Copyright, 2019-2024, by Samuel Williams. require_relative "wrapper" require "zlib" module Protocol module HTTP module Body # A body which compresses or decompresses the contents using the DEFLATE or GZIP algorithm. class ZStream < Wrapper # The default compression level. DEFAULT_LEVEL = 7 # The DEFLATE window size. DEFLATE = -Zlib::MAX_WBITS # The GZIP window size. GZIP = Zlib::MAX_WBITS | 16 # The supported encodings. ENCODINGS = { "deflate" => DEFLATE, "gzip" => GZIP, } # Initialize the body with the given stream. # # @parameter body [Readable] the body to wrap. # @parameter stream [Zlib::Deflate | Zlib::Inflate] the stream to use for compression or decompression. def initialize(body, stream) super(body) @stream = stream @input_length = 0 @output_length = 0 end # Close the stream. # # @parameter error [Exception | Nil] the error that caused the stream to be closed. def close(error = nil) if stream = @stream @stream = nil stream.close unless stream.closed? end super end # The length of the output, if known. Generally, this is not known due to the nature of compression. def length # We don't know the length of the output until after it's been compressed. nil end # @attribute [Integer] input_length the total number of bytes read from the input. attr :input_length # @attribute [Integer] output_length the total number of bytes written to the output. attr :output_length # The compression ratio, according to the input and output lengths. # # @returns [Float] the compression ratio, e.g. 0.5 for 50% compression. def ratio if @input_length != 0 @output_length.to_f / @input_length.to_f else 1.0 end end # Inspect the body, including the compression ratio. # # @returns [String] a string representation of the body. def inspect "#{super} | \#<#{self.class} #{(ratio*100).round(2)}%>" end end # A body which compresses the contents using the DEFLATE or GZIP algorithm. class Deflate < ZStream # Create a new body which compresses the given body using the GZIP algorithm by default. # # @parameter body [Readable] the body to wrap. # @parameter window_size [Integer] the window size to use for compression. # @parameter level [Integer] the compression level to use. # @returns [Deflate] the wrapped body. def self.for(body, window_size = GZIP, level = DEFAULT_LEVEL) self.new(body, Zlib::Deflate.new(level, window_size)) end # Read a chunk from the underlying body and compress it. If the body is finished, the stream is flushed and finished, and the remaining data is returned. # # @returns [String | Nil] the compressed chunk or `nil` if the stream is closed. def read return if @stream.finished? # The stream might have been closed while waiting for the chunk to come in. if chunk = super @input_length += chunk.bytesize chunk = @stream.deflate(chunk, Zlib::SYNC_FLUSH) @output_length += chunk.bytesize return chunk elsif !@stream.closed? chunk = @stream.finish @output_length += chunk.bytesize return chunk.empty? ? nil : chunk end end end end end end