class Magick::RVG::PathData
def smooth_quadratic_curveto(abs, x, y, *coords)
true the coordinates are absolute, otherwise
If abs is
Add a smooth quadratic Bezier curveto command.
def smooth_quadratic_curveto(abs, x, y, *coords) @path << sprintf('%s%g,%g ', (abs ? 'T' : 't'), x, y) add_points(2, *coords) end