class Magick::RVG::PathData
def vlineto(abs, y)
true the coordinates are absolute, otherwise
Add a vertical lineto command. If abs is
def vlineto(abs, y) @path << sprintf('%s%g ', (abs ? 'V' : 'v'), y) end
def vlineto(abs, y) @path << sprintf('%s%g ', (abs ? 'V' : 'v'), y) end