class Magick::RVG
def corner(x, y)
- Private: -
def corner(x, y) @nested = true @x = Float(x) @y = Float(y) translate(@x, @y) if @x != 0.0 || @y != 0.0 end
def corner(x, y) @nested = true @x = Float(x) @y = Float(y) translate(@x, @y) if @x != 0.0 || @y != 0.0 end