class Aws::GameLift::Types::GameServer
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServer AWS API Documentation
@return [Time]
update specifies a health check value.
registration, this property is only changed when a game server
milliseconds (for example ‘“1469498468.057”`). After game server
with health status. The format is a number expressed in Unix time as
Timestamp that indicates the last time the game server was updated
@!attribute [rw] last_health_check_time
@return [Time]
claimed game server’s status should revert to null.
example ‘“1469498468.057”`). This value is used to calculate when a
The format is a number expressed in Unix time as milliseconds (for
Timestamp that indicates the last time the game server was claimed.
@!attribute [rw] last_claim_time
@return [Time]
`“1469498468.057”`).
is a number expressed in Unix time as milliseconds (for example
Timestamp that indicates when the game server registered. The format
@!attribute [rw] registration_time
@return [String]
with players.
* `UTILIZED` - The game server is currently hosting a game session
reports game hosting activity.
server that has been claimed remains in this status until it
* `AVAILABLE` - The game server is available to be claimed. A game
games or is busy. Possible statuses include:
Indicates whether the game server is currently available for new
@!attribute [rw] utilization_status
@return [String]
null.
status. After one minute, the game server claim status reverts to
start the game and trigger the game server to update its utilization
minute. During this time, game clients connect to the game server to
the game server remains in `CLAIMED` status for a maximum of one
gameplay but has not yet started hosting a game. Once it is claimed,
Indicates when an available game server has been reserved for
@!attribute [rw] claim_status
@return [String]
requests information on game servers.
value. This data is passed to a game client or service when it
A set of custom game server properties, formatted as a single string
@!attribute [rw] game_server_data
@return [String]
connection to the game server.
The port and IP address that must be used to establish a client
@!attribute [rw] connection_info
@return [String]
IDs use a 17-character format, for example: `i-1234567890abcdef0`.
running. This ID is available in the instance metadata. EC2 instance
The unique identifier for the instance where the game server is
@!attribute [rw] instance_id
@return [String]
server groups in an Amazon Web Services account.
server IDs are developer-defined and are unique across all game
A custom string that uniquely identifies the game server. Game
@!attribute [rw] game_server_id
@return [String]
is located.
The ARN identifier for the game server group where the game server
@!attribute [rw] game_server_group_arn
@return [String]
is running.
A unique identifier for the game server group where the game server
@!attribute [rw] game_server_group_name
claimed to host a game session by calling `ClaimGameServer`.
and deleted by calling `DeregisterGameServer`. A game server is
A game server is created by a successful call to `RegisterGameServer`
a game server group.
Properties describing a game server that is running on an instance in